Auriea Harvey
Born 1971 in Indianapolis, IN, USA; B.F.A.
Sculpture, Parsons School of Design, New York City, USA

Michaël Samyn
Born 1968 in Poperinge, Belgium
Graphic Design, Sint Lucas, Gent, Belgium

Founded in 1999
From the merger of (founded 1995) and (founded 1995); Self-employed designers of hypermedia projects, Independent artists using new media and the internet

Tale of Tales
Founded in 2002
Computer game design, research & development studio specializing in realtime narrative

Song of Songs
Founded in 2015
Non-commercial exploration of computer technologies that blur boundaries between realities



The Art Happens Here: Net Art’s Archival Poetics, New Museum, New York
The Coming World: Ecology as New Politics 2030-2100, Garage Museum, Moscow, Oct-Nov
Random(lab), Cité du design, Saint-Etienne, France, Nov-March
Game Happens, Genova, 8-10 November
IndieCade Festival 2019 Night Games Showcase, 10-12 Oct, USA
Tinguely Museum, Basel, 9-20 Oct
Playmode, MAAT, Lisboa, Portugal, Sep-Feb
Conflicts. A games exhibition., Malta Theatre Festival, 24-28 June, Poznan, Poland
Foksal gallery, May-June, Warsaw
Videogames: Design/Play/Disrupt, V&A Dundee, Scotland, UK, April-Sep
Now Play This, April, Somerset House, London
Polymorphism: Queer Encounters of Intimacy in Games, VGA Gallery, Chicago
Kunsthochschule Kassel teaching
Indiecade Trailblazer award
Lifespans, NEoN Digital Art Festival, Dundee, Scotland
Vienna Design Week,
Cricoterie Premiere, Teatr Studio, Palace of Culture and Science, Warsaw
Polymorphism: Queer Encounters of Intimacy in Games, VGA Gallery, Chicago
Videogames: Design/Play/Disrupt, Victoria & Albert Museum, London
Bodies, Dizzy Spell, Denver
Lustival, Vienna
101, Alexandrinsky Theatre, Saint-Petersburg
International Festival of Animated Film, Stuttgart,
A Decade of Game Design, Museum of the Moving Image, New York
Parsons Paris teaching
IULM Milano teaching
Rhizome launches Form Art, LOVE and Skinonskinonskin in emulation
Art residency in Hucisko, Poland, with Kantor Foundation
Art residency at Academia Belgica, Rome
No Quarter, New York
All the better to see you with: Fairy tales transformed, Ian Potter Museum of Art, Melbourne, Australia
Electromuseum, Moscow
Quai10 / Espace Gaming, Charleroi, Belgium
Games and Realities, Goethe Institut, Hanoi, Vietnam
Ceci n'est pas un jeu, ÉESI, Poitiers
NRW Künsterinenpreis
Milan Triennale Museum commision for Game Collection
Game Happens, Genova, Italy
Academy of Fine Arts, Warsaw, Poland
Tiny Palace, Germany
3ème Forum CLIC Nord, Palais des Beaux-Arts de Lille
Off Broadway Award for Best Indie Game & Herman Melville Award for Best Writing nomination in The New York Game Awards for Sunset
USofAu, NYU Game Center, Carnegie Mellon University, Northeastern University, UCLA, LACMA
Indie Game Revolution, EMP Museum, Seattle, USA
Art of the app, Louisiana State University,
Half-Real, Hannover Project, University of Central Lancashire
My Boyfriend Came Back From The War. online since 1996, HeK, Basel, Switzerland
Olia Lialina - 20 years of My Boyfriend Came Back From The War, Mu, Eindhoven
GLOBALE: Global Games, ZKM, Karlsruhe, Germany
IndieCade E3 ShowCase, E3, LA Convention Center, USA
The Game Awards nomination for Sunset
Dutch Game Awards Special Award for Sunset
Top 10 Game Developer of 2015, Gamasutra, UBM, UK
Notgames Fest 3, Cologne GameLab, Germany
Az Play Best Original Idea award for Sunset
IGF Nuovo winner, GDC, , SF, USA
Schwindel der Wirklichkeit, Akad. d. Künste, Berlin
Garden of Forking Paths, Lilydale, Australia
Beta Public, 18 Nov, Camden People’s Theatre, London
DevHrMx, Mexico City
Alles bleibt anders, Tieranatomisches Theater Berlin
The Future of Reading? Bank Street Arts, Sheffield, UK
A Maze festival finalist, Berlin
IMGA jury's honorable mention, SF, USA
Le Centenaire de Marguerite Duras, French Institute, Bejing
FILE, Oi Futuro Institute, Rio de Janeiro
A Maze exhibition, Berlin
IGF pavilion, GDC, San Francisco
IGF nominee (Nuovo), GDC, SF, USA
Expedition Grimm, documenta Hall, Kassel
Glow Interface Festival, ‘s Hertogenbosch, Netherlands
Indie Essentials, Museum of the Moving Image, NYC
The Games of Art, Creative Industries Precinct, QUT, Brisbane
IndieCade E3 Showcase, E3, LA
FILE, São Paulo
never never, Oriel Davies, Newtown, Wales
Game-city, TETEM, Enschede, NL
XYZ Erotic Games, Atlanta
XYZ: Alternative Voices in Game Design, MODA, Atlanta
UCLA Game Art Festival, Hammer Museum, Los Angeles
Notes on a New Nature, Arti et Amicitiae, Amsterdam
IndieCade Festival, Official Selection, LA, USA
Lunarcade, Serial Space, Sydney, 1-10 August
never never, Aberystwyth Arts, Wales,
Playtime, Maison d’Ailleurs, Suisse
Seven Veils, University of Colorado, CO, USA
Neoludica, Biennale di Venezia
Notgames Fest, Cologne Game Lab
Kurye 11 Space Invaders, Istanbul
Currents 2011, Santa Fe, NM
The Enchanted Forest, Strychnin, Berlin
VS Naughty Dog, Game City, Nottingham
Exp. GP Workshop, IndieCade, Culver, LA
GameHUB Event, C-Mine, Genk, Belgium
Kurye 11 seminar, Istanbul,
do it! load it!, 6 Oct, Stedelijk Museum, Amsterdam
Gevaarlijk Jong, Dr. Guislain, Gent, 1 Oct - 20 May
Game-City, ‘s Hertogenbosch
Kids in Space, Int. Film Festival Rotterdam
Beyond Fun, Indie Games Summit, GDC Eu
Entretiens Centre J. Cartier, Montreal
Cinéma & jeu vidéo, 31 Mar, Lille
Gent M #4: Gaming, °13, Gent
Best Sound & Best Design, hóPLAY, Bilbao
Adv Prize Innov Game Design EIGA, Frankfurt
Nominated for Evangelism, Game Developer 50
Estacion Futuro, Spring, Intermediae Matadero, Madrid
Danscamdanse, Gent, Belgium
Indiecade, Culver City, California
Fantastic Arcade, Fantastic Fest, Austin
The Best of the IGF, Sydney Opera House
GaMe!, Dam, Berlin
Ontario Inst of Tech, Canada
Spellbound, BNO, De Zwijger, Amsterdam
Fantoche, Baden, Switzerland
Festival of Games, Utrecht
Far Game, Bologna
Filmacademie, Amsterdam
Clash of Realities, Cologne
Y.1: Indie Games, Rietveld Ac, Amsterdam
ARCO, Madrid
Art History of Games, High Museum, Atlanta, USA
Arcadia, LABoral, Gijón, Spain
Fantastic Illusions, Broelmuseum
IndieCade Festival, Culver City, California
WoW, Laguna Art Museum, California
Screen/Play, Imagine, Amsterdam
Victorian Circus, Amsterdam
FILE, Oi Futuro, Rio de Janeiro
Fantastic Illusions, MoCA, Shangai
The Garden of Forking Paths, Newcastle, Au
Tales of Play, Fundación Telefónica, Lima
Game on! Art in a game, Buenos Aires
Ik R.I.P., Amsterdam
Eur. Innov. Games Award, Nov 6, Darmstadt
Digital Night , Saint-Exupéry, Reims, France
IndieCade, Open Satellite, Washington
Picnic, Amsterdam,
AVATAR the new you, Paddington, Au
File, SESI, Sao Paulo
IndieCade, showcase, E3, Los Angeles
Le Cube Festival, 3-8 June, Issy-les-moulineaux, France
The Art of Play, Carnegie Mellon , Pittsburgh
Play Cultures, Museum of Contemp., Belgrade
IGF Pavilion, GDC, February, San Francisco
Gamezone, De Singel, Antwerpen
Jeugdfilmfestival, Antwerpen-Brugge
Pecha Kucha, Flemish Parliament, Brussels
Nano Nu, Flemish Parliament, Brussels
Velocity, Festival of Digital Culture, Lancaster, UK
Inmerso, Cyberlounge Museo Tamayo, Mexico City
Play Cultures, Mus Con-Art Vojvodina, Novi Sad, Serbia
Vooruit 25 = feest!, Vooruit, Gent, Belgium
Els Límits de la nature, Centre d'Art Panera, Lleida
Entropy8Zuper retrospective, Furtherfield, London
IndieCade, IndieCade, Game City, Nottingham
IndieCade, E for All, October 18-21, Los Angeles
IndieCade, E3, Santa Monica, California
Game Developers Conference, BGIn, San Francisco
3D Academy symposium, presentation
Nadine, presentation
women in games, conference, Wales
144, The Game Is Up, Vooruit
Bradford Animation Festival, Bradford, UK
Night Garden, mediamatic, Amsterdam
Mediaterra Festival, Technopolis, Athens
Eldorado (iGallerie), Mudam, Luxembourg
Pixel Me, Rasa, traveling, Belgium
Edge Conditions, San Jose Musum of Art, CA, USA
Game/Play, London/Derby/traveling, UK
Kunsttour, Lumière Cinema, Maastricht, Netherlands
Say it Now, Vooruit, Gent, Belgium
Artefact festival, Stuk, Leuven, Belgium
Realtime Art Manifesto, Mediaterra Festival, Athens
Beauty in the age of digital art, Okno, Brussels
Victorian Circus, Brakke Grond, Amsterdam
Smeulende Kwesties, STUK, Leuven
Creative Capital, New York City, USA
Tardis, Prov. Archeological Museum, Ename, Belgium
Innov. Game Design Symp., Jan Van Eyck, Maastricht
Argos Festival, Belgian Focus, Brussels
Virtual Systems and Multimedia conference, Gent
The Breakthrough of Game Culture, Arminius, R'dam
ALT+CTRL Fest. of Indep. & Altern. Games,
USC Beall Center Art & Tech., Irvine, California
Villette Numerique, Paris
Stifo@The Sandberg Institute, Amsterdam
1000$ Home Page Prize, Art.Teleportacia Gallery
DiGRA Level Up, Gamescape Exhibition, Utrecht
Argos Festival, Belgian Focus, Brussels
I-GONG, 3rd Seoul Media Arts Festival, Seoul
The Wartime project, Online
NY Digital Salon, Vectors: Digital Art of our Times
Stuttgarter Filmwinter Festival, Stuttgart
Habitar en (punto)net, Espai F, Barcelona
Roundtable on Games and Play, FoAM, Brussels
Art Futura Festival, Barcelona
Open Source Art Hack, New Museum, NYC
conversation03, Fondation Mudam, Luxembourg
Machine Centered Humans, Nieuwpoort Theater, Gent
Flanders International Film Festival, Gent
Korea Web Art Festival: Alone Together, Seoul
BodyBytes CYNET Art, Dresden
Make World Festival, Lothringer13 Gallery, Munich
World Wide Video Festival, Amsterdam
Mediaterra_01, Athens, Belgrade, Maribor, Frankfurt
010101, San Francisco MOMA
Opera Totale Festival 6, Venice
World Wide Video Festival, Amsterdam
Belgisch Atelier Belge, Passage44, Brussels
Snowblossom House, Sonar Festival 01, Barcelona
HELLOCursor, Online
Subverting The Market, Michigan Uni Art Gallery
Race in Digital Space, USC/MIT, Cambridge, MA
Metabolics/Stoffweschel, Munich
BelCHI: Making the web useful, usable and enjoyable, Brussels
.culture Prize, Stichting voor Kunstpromotie, Brussels
Art Entertainment Network, Walker Art Center
The Last Real Net Art Museum, Online
Postmasters Gallery, Group show, New York, NY
GMI Screen, Leicester Square, London
Refresh: The Art of the Screensaver, Online
Hvedekorn Magazine, Denmark, Issue 4/2000
DPI:Digitally Propelled Ideas, Kellog Gallery, California
Organization of Black Designers Conference, Atlanta, GA
H. Vandevelde Prize for Young Talent, Brussels
SFMOMA Prize for Excellence in Online Art,
SF Museum of Modern Art, for
EDA, UCLA, Los Angeles, CA
Berlinbeta 3.0: Welcome to another world, Berlin
Walwochen, Merz Akademie, Stuttgart
AIGA, Seattle, WA
United Digital Artists, Edgewise Conference, New York, NY
1999, Online
Net_condition, ZKM, Karlsruhe
Walker Art Center, Gallery9, Online
Terminals 2.0: Reconsidering The End, USC Santa Cruz
BAMcafé Live, Brooklyn Academy of Music, NY
New Media Centre/ArtICA, Group show, London
Cybersisters Conference, Cambridge, Massachusettes
Digital Freedom, NYU , NY
Macworld Expo, The Creative World, Creating Digital Content, NY
I.D. Interactive Media Design Review, Silver
Cyber Lion, Cannes International Advertising Festival
Emerging Grant, Walker Art Center/Jerome Found.
Rockefeller Foundation Fellowship, nomination
SF WOW Top 25 Women on the Web Award
New York Foundation for the Arts, Computer Arts
Communication Arts Magazine, Interactive Design Annual
Absolut L.A. International Biennial, d5, LA, CA
La Biennale de Montreal 1998, CIAC, Montreal
Thunderlizard's Technique Conference, Monterey, CA
United Digital Artists, Edgewise Conference, 3 For All, NY
Design Institute, The secret of the Tamagotchi, A'dam
Object vs Pixels, panel discussion, De Balie, Amsterdam
Adv. Tech. & Cultural Dissidence, Arteleku, San Sebastian
HISK, multimedia workshop, Antwerpen
Doors of Perception 3, Paradiso, Amsterdam
People's Choice, Webby Awards, for
Communication Arts Interactive Design Annual,
Form Art Competition, first prize
Mr. Net Art, third prize
The Mining Company's "Best of the Net" award, for LOVE
NY Foundation for the Arts, Computer Arts Fellowship
I.D. Mag Interactive Media Review, Hon.Mention,
Webby Award, for
Communication Arts Interactive Design Annual,


Cricoterie, 2018-ongoing
Cathedral-in-the-Clouds, 2016-ongoing
L.O.C.K., 2016
Commissioned by La Triennale di Milano
Sunset, 2015
Luxuria Superbia, 2013
Bientôt l'été, 2012
Vanitas, 2010
Fatale, 2009
The Path, 2009
The Graveyard, 2008
The Endless Forest, 2005-ongoing
8, 2002-2004
The Godlove Museum, 1999-2006
skinonskinonskin, 1999
Guernica, 2001, 2000
Commissioned by Hvedekorn Magazine
B-O-X, 2002
Commisioned by D-A-S-H
Wirefire, 1999-2003
Eden.Garden, 2001
Commisioned by The San Francisco
Museum of Modern Art

Complete list of older projects:


“Tale of Tales”. Dal “non-videogioco” alla realtà virtuale, Matteo Lupetti, Dinamo Press, 2019
Handmade Pixels, Jesper Juul, 2019
The revolution will not be televised. , Simon Parkin, May 2015, Eurogamer
Shall I Project A World?, Javy Gwaltney, May 2015, Paste
The Kotaku Review, Evan Narcisse, May 2015, Kotaku
Sunset is a game of small details and uneasy questions, Sam Zucchi, May 2015, Kill Screen
Let's Talk about Tale of Tales' Sunset and Public Funding for Games , Austin Walker, June 2015, Giant Bomb
In defense of games that aren’t "fun", Susan Arendt, June 2015, Games Radar
The Guardian, review of Luxuria Superbia, Nov 2013
Slate, review of Luxuria Superbia, Nov 2013
Les Inrockuptibles, review of Bientôt l'été, March 2013
De Morgen, "Wanneer games kunst worden", Dec 2013
Eurogamer, review of The Path, April 2009
Telepolis, review of The Path, April 2009
Joystiq, review of The Path, March 2009
IGN, review of The Path, March 2009
Videogamer, review of The Path, March 2009
Ars Technica, review of The Path, March 2009
Rock, Paper, Shotgun, The Path, 2009
EDGE Magazine, Dec 2007, double spread The Path
we make money not art , Interview
Het Nieuwsblad, 25 feb 2006, review by Tom De Leur
De Morgen, 11 feb 2006, interview with Ward Daenen
The Lancet, Webby Award Winner A Standout, Cross Interview with Olia Lialina, Alex Galloway interview with Michael
EDA/UCLA, E8Z! Live Presentation of works
CIAC Electronic Magazine , Spotlight Review
Radio 1 Belgium, Heldenmoed
Net-150, Interview (on occasion of BerlinBeta)
De Morgen, Newspaper interview with Auriea
Culturematic, Entropy8Zuper is two fools in love
Web Designing Magazine, Interview in japanese
Miss Marple, Interview with Domenica Quaranta

Activities & News:
Old press:


Adam Mickiewicz Institute (PL)
Musée d’Art Moderne Grand-Duc Jean (LU)
Design Vlaanderen (BE)
Vlaams Audiovisueel Fonds (BE)
Creative Capital (USA)
Provinciaal Archeologisch Museum Ename, Belgium
Jan van Eyck Academy (NL)
Authorities of Flanders (BE)
Ada.web (USA)


Walker Art Center (Minneapolis, USA)
Musée d’Art Moderne Grand-Duc Jean (LU)
San Francisco Museum of Modern Art
National Bank of Belgium


Walker Art Center
Lifetime Television
Leo Burnett
Design Flanders
Museum of Sex, NYC
Brooklyn Academy of Music
Virgin Records
Mute Records
Fractal Building Systems
Netherlands Design Institute
Doors of Perception
Hard Reality
ABC Television
Saatchi & Saatchi